Gargantuan Elemental, Unaligned
Armor Class 15 Natural Armor
Hit Points 174 (12d20 + 48)
Speed 40 ft.
STR
21 (+5)
DEX
13 (+1)
CON
18 (+4)
INT
6 (-2)
WIS
15 (+2)
CHA
14 (+2)
Saving Throws WIS +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Poison
Senses Darkvision 120 ft., Passive Perception 12
Languages Ignan
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Legendary Resistance (3/day). If the aspect of fire fails a
saving throw, it can choose to succeed instead.

Molten Skin. Any creature who touches, makes a melee
attack within 5 feet of, or ends their turn within 5 feet of
the aspect takes 11 (2d10) fire damage. Flammable objects
within 5 feet of the aspect burst into flames.


Natural Light. The aspect gives off bright light in a
60-foot-radius and dim light for an additional 60 feet.
Cooling. If the aspect of fire takes 50 or more cold damage
in one round, its speed is reduced to 0 until the end of its
next turn.

Cooling. If the aspect of fire takes 50 or more cold damage
in one round, its speed is reduced to 0 until the end of its
next turn.

Fuel for the Fire. The aspect of fire doesn’t treat plant life
as difficult terrain. Whenever the aspect begins its turn in
a space of plant life that provides cover, it burns the plant
life away from all spaces it is currently occupying, healing
1d4 hit points for each 5-foot square of such plant life it has
consumed. If it heals for 17 or more damage in this way, it
flares up, recharging its magma throw action.

Actions

Multiattack. The aspect makes two molten fist attacks.


Molten Fist. Melee Weapon Attack: +9 to hit, reach 15 ft.,
one target. Hit: 16 (2d10 + 5) fire damage.


Stomp. Melee Weapon Attack: +9 to hit, reach 5 ft., one
target. Hit: 20 (3d10 + 5) fire damage. The target must
succeed on a DC 17 Constitution saving throw or be
knocked prone.


Magma Throw (Recharge 5-6). The aspect hurls a ball
of molten rock. Choose a location within 60 feet of the
aspect. All creatures within 15 feet of the target location
must make a DC 17 Dexterity saving throw. On a failure,
a creature takes 22 (4d10) fire damage. On a success, the
creature takes half as much damage.

Legendary Actions

The aspect of fire can take 3 legendary actions, choosing
from the options below. Only one legendary action option
can be used at a time, and only at the end of another creature’s
turn. The aspect regains spent legendary actions at
the start of its turn.


Detect. The aspect makes a Wisdom (Perception) check.


Molten Fist. The aspect makes a molten fist attack.


Magma Barrage (Costs 2 Actions). The aspect of fire uses
its magma throw action. It may use this ability if it has not
yet been recharged by dealing 17 points of cold damage
to itself

Description

The aspect of fire is an elemental creature of fire and
molten rock, whose gargantuan frame could easily be mistaken
for a small mountain. The aspect is not only a creature of heat
and energy, but also of destruction and rage, and it appears to
draw strength from the forests its flames consume.

Primal Incarnation
A creature of legend, it is believed by some that this was
the “being of fire and destruction” said to have caused the
Great Calamity that created the Scorched Grove many centuries
ago. The aspect possesses frightening power, enough to
cause serious harm to the Wood and all those who inhabit it.
Long has it been forgotten that the creature was conjured in a
lost ritual. Shortly afterwards, it was sealed away beneath the
Scorched Grove where its presence has continued to affect the
region. Centuries of dormancy have weakened the aspect, as
its essence has seeped into the surrounding land. Since being
released, it has begun to amass power for itself by consuming
plants, trees, and other living beings in flame. Once it attains
enough energy to completely break the mystical fetters that tie
it to the Scorched Grove, it will be an unstoppable force that
could very well bring fiery ruin to all of Humblewood.


Stirring in its Slumber
The strange occurrences of late have many prominent
scholars baffled: unusually aggressive emberbats, the appearance
of ashsnakes, the increased frequency of forest fires, and
many other phenomena which have never been seen before in
Humblewood. More than mere legend, the aspect is the reason
for all of these. As a creature of primordial fire, it is inextricably
bound to the plane of its element. Even as it slumbered
beneath the Grove for generations, the aspect has stirred, its
presence causing a weakening in the barrier which keeps the
material plane separate from the plane of fire, allowing for
weaker creatures to slip through.
The aspect’s essence has also seeped into the Scorched
Grove, causing the landscape to take on far stronger elemental
properties than before. The fundamental shift in the Grove’s
nature has effectively thwarted the efforts of the Tenders, who
have for so long sought to heal this burned land. As the aspect
continues to grow in power, more of this harmful elemental
energy will be released, and even more powerful creatures will
arise from the flames. If this otherworldly power spreads across
the forest unchecked, all of Humblewood might suffer the fate
of the Scorched Grove.

Jonny_Hooks

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