Medium Humanoid (Any Race), Any Alignment
Armor Class 10 (13 w/ mage armor)
Hit Points 13 (2d8 + 2)
Speed 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
12 (+1)
INT
11 (+0)
WIS
10 (+0)
CHA
14 (+2)
Skills Arcana +2, Persuasion +4, Survival +2
Senses Passive Perception 10
Languages any one language (usually Common)
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Spellcasting. The apprentice is a 2nd level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). It has the following sorcerer spells prepared:

Cantrips (at will): dancing lights, frostbite, prestidigitation, shape water

1st level (4 slots): chaos bolt, color spray, mage armor, shield

Wild Magic. Whenever the apprentice sorcerer casts a 1st-level or higher spell, you can roll on the Wild Magic table found in the Sorcerer class section of the PHB).

Actions

Quarterstaff Focus. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. , one target. Hit: 3 (1d6) bludgeoning damage.

Monster Tags: NPC

Habitat: Urban

KBeazy

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