Armor Class
10
(13 w/ mage armor)
Hit Points
13
(2d8 + 2)
Speed
30 ft.
STR
10
(+0)
DEX
10
(+0)
CON
12
(+1)
INT
11
(+0)
WIS
10
(+0)
CHA
14
(+2)
Skills
Arcana +2, Persuasion +4, Survival +2
Senses
Passive Perception 10
Languages
any one language (usually Common)
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Spellcasting. The apprentice is a 2nd level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). It has the following sorcerer spells prepared:
Cantrips (at will): dancing lights, frostbite, prestidigitation, shape water
1st level (4 slots): chaos bolt, color spray, mage armor, shield
Wild Magic. Whenever the apprentice sorcerer casts a 1st-level or higher spell, you can roll on the Wild Magic table found in the Sorcerer class section of the PHB).
Actions
Quarterstaff Focus. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. , one target. Hit: 3 (1d6) bludgeoning damage.
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Posted Jun 17, 2023This is great, just what I needed. Thanks.