Medium Humanoid (Elf), Neutral Evil
Armor Class 13 (Leather Armor)
Hit Points 150 (23d8 + 46)
Speed 30 ft.
STR
18 (+4)
DEX
16 (+3)
CON
14 (+2)
INT
12 (+1)
WIS
10 (+0)
CHA
14 (+2)
Saving Throws WIS +3, CHA +5
Damage Vulnerabilities Lightning
Damage Resistances Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Frightened
Senses Passive Perception 8
Languages Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Actions

Multiattack. The Crocodile Queen makes four attacks with her toothblade.

Toothblade. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 10 (1d12 + 4) bludgeoning damage.

Summon Crocodiles. Create 5 crocodiles and create them adjacent to the Crocodile Queen.

Description

The Queen of Crocodiles. She was exiled from Elatran and resents all travelers. Her magic is deep-rooted into the swamp which allows her to control crocodiles.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Swamp

Terraruum

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