Amorphous. The slime can move through a space as narrow as 1 inch wide without squeezing.
Corrosive Form. A creature that touches the slime or hits it with a melee attack while within 5 feet of it takes 4 (1d8) acid damage.
Nonmagical ammunition made of metal or wood that hits the slime is destroyed after dealing damage.
The slime can eat through 2-inch-thick, nonmagical wood or metal in 1 round.
Spider Climb. The slime can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Water Affinity. When attacking in a storm or underwater, the slime gains advantage on all attacks.
Watery Appearance. The slime is indistinguishable from a normal body of water unless if seen moving.
Pseudopod. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: (2d6 + 3) bludgeoning damage plus (4d8) acid damage.
Water Spit. Ranged Spell Attack: + 7 to hit, range 30/60 ft., one target. Hit: (4d6 + 5) bludgeoning damage.
Split. When a slime that is Medium or larger is subjected to lightning or slashing damage, it splits into two new slime if it has at least 10 hit points. Each new slime has hit points equal to half the original slime's, rounded down. New slimes are one size smaller than the original slime.
Previous Versions
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