Sealegs. Captian Morgan has advantage on balance upon waterborne vehicals.
Pirates will be Pirates. Captian Morgan Is more resistant to the effects of alcohol.
Pirate Dialect. Captian understands and speaks a sorta altered version of Latin which serves as a thieve's cant only pirates can understand along to prevent authorities from finding them.
Multiattack. Captain Morgan makes three melee attacks: two with his Cutlass and one with his Flintlock Or the captain makes two ranged attacks with flintlocks.
Cutlass. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Flintlock. Ranged Weapon Attack: +5 to hit, range 10/120 ft., one target. Hit: 5 (1d6 + 3) piercing damage.
Pirate Grenade. Ranged Weapon Attack: +5 to hit, range 10/60 ft., 5 targets in 5ft radius cone(DC 12). Hit: 3(1d6+2)
Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.
Drunkard's Grace(Recharge 16-20) Morgan weirdly possess the ability to add a +3 to any dexterity related check when drunk. unfortunately, this only goes into effect for a limited time before passing out.
Description
Captain Morgan became a successful pirate with earning a reputation of mostly stealing from heavily armed aristocratic ships being escorted by warships. Morgan countered this with his fleet and of course his excellent sailing skills. During the Pillage of Maynet Isles. He Earned himself a name within the pirate's court and retired disbanding his fleet and crew.
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