Medium Construct, Lawful Evil
Armor Class 20 (natural armor)
Hit Points 210 (20d10 + 100)
Speed 30 ft., Fly 40 ft. The conestec is able to levitate due to its telekinetic abilities.
STR
10 (+0)
DEX
10 (+0)
CON
20 (+5)
INT
15 (+2)
WIS
30 (+10)
CHA
25 (+7)
Damage Immunities Necrotic, Psychic, Radiant
Condition Immunities Charmed, Frightened, Paralyzed, Petrified, Poisoned
Senses Truesight, Passive Perception 50
Languages Common, Telepathy
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Psychic reaction: this move can only be used 3 times over a battle, when active attacking forces must roll wis when attacking, if they fail the roll, the conestec deals 1 psychic damage to the enemy after they damage the conestec.  

Telekinesis: The conestec is able to move objects at will, but overusing this ability will result in it slowly gaining exhaustion

 

Actions

Multiattack. The conestec makes two ranged attacks.

Inverted fireball. Ranged magic attack: +13 to hit, reach 5 ft., one target. Hit: 5d2 fire damage.

Sword. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.

Psychic grasp: this can only be used twice per battle, using this ability has a single enemy roll a wis save, on a fail you roll through conditions and depending on the roll outcome, the enemy is afflicted with that condition, if the roll does not fail, nothing happens.

Description

the conestec is a floating gem with multiple rocks in an upwards circle pattern surrounding it, its hands are made from bits of minerals.

Habitat: Underdark

Undertake

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