Mimicry. The wendigo can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.
Pounce. If the wendigo moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the wendigo can make one bite attack against it as a bonus action.
Mask of the Wild. The wendigo can attempt to hide even when it is only lightly obscured by foliage, heavy rain, falling snow, mist, or other natural phenomena.
Ambusher. The wendigo has advantage on attack rolls against any creature it has surprised.
Multiattack. The wendigo makes one bite and one Claws
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Bite. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 12 (2d8 + 3) piercing. On a hit, the target must succeed on a DC 13 Constitution saving throw or take an additional 9 (2d6 +3) necrotic damage.
Description
The Wendigo is a horrific creature formed by driven hunger gone mad.
Wendigo are born from the spirit of cannibalism that possesses the weak of will. When men are isolated and the lack of food causes growing hunger that seeps deeper into the soul, the ravenous nature of the Wendigo takes hold and a ravenous beast is born.
Wendigo have the ability to Hibernate for several years Waking to restore its food
Lair and Lair Actions
Wendigo frequently drags unconscious victims to its lair to store and eat later. The Wendigo will Hang its victims to "cure". The wendigo will stabilize the victim, but will not provide any healing, food, or care.
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