Huge Beast, Neutral Good
Armor Class 13 Natural
Hit Points 198 (18d12 + 90)
Speed 40 ft., Climb 40 ft., Burrow 60 ft.
STR
22 (+6)
DEX
14 (+2)
CON
20 (+5)
INT
14 (+2)
WIS
18 (+4)
CHA
6 (-2)
Saving Throws STR +9, CON +8
Skills Perception +8, Stealth +6
Condition Immunities Blinded, Deafened
Senses Blindsight 300', Passive Perception 8
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Actions

Move Earth. The Badger Mole can affect the terrain as if using the Move Earth spell. It is capable of this once per day for 2 hours.

Erupting Earth. The Badger Mole can affect the terrain as if using the Erupting Earth spell twice per day.

Multiattack. The Badger Mole makes two attacks, once of which can be a Rock Throw.

Claw. Melee Weapon Attack: +10 to hit, reach 10 ft., 1 target. Hit:  11(1d10 + 6) slashing damage. 

Rock Throw. Ranged Weapon Attack: +6 to hit, range 80 ft., 1 target. Hit: 20 (3d10 + 5) bludgeoning damage.

Description

Found beneath the mountainous terrain of the world, Badger Moles taught many druid how to manipulate the earth. The blind beasts use their seismic sense to see and are soft hearted beasts. They are territorial, but respect those who prove themselves to be trustworthy and strong like themselves. Badger Moles tend to live for about 150-200 years and have between 5-10 children in their lifetime. They mate for life and the families stick together, amassing somewhere between 15 and 20 in total at any given time. 

Habitat: Mountain

AndrewATL24

Comments

Posts Quoted:
Reply
Clear All Quotes