Large Monstrosity, Unaligned
Armor Class 14 (natural armor)
Hit Points 75 (5d10 + 25)
Speed 20 ft.
STR
22 (+6)
DEX
8 (-1)
CON
20 (+5)
INT
3 (-4)
WIS
24 (+7)
CHA
1 (-5)
Saving Throws STR +8, CON +7
Damage Vulnerabilities Bludgeoning
Damage Resistances Acid, Piercing, Thunder
Damage Immunities Poison, Slashing
Condition Immunities Blinded, Poisoned
Senses Darkvision 120 ft., Passive Perception 16
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Four eyes. The Cave Lurker cannot be flanked or be blinded.

Stone Skin. The Cave Lurker has advantage on stealth checks around stone.

 

Actions

Multiattack. The Cave Lurker makes two Slam attacks and his Tounge Lash.

Slam. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 20 (3d8 +6) bludgeoning damage.

Tongue Lash (Recharge 6). The cave lurker fires out its tongue in a 40ft line. Anyone within the range must make a DC 15 Dexterity saving throw or be pulled 30ft toward the Cave Lurker and take 12 (3d6) acid damage.

Description

These large creatures dwell deep within caves and dark catacombs. Using their club hands to bash their prey dead before consuming it. Melting it down with it's acidic spit before sucking it down with it's long tongue. In times of starvation the Cave Lurker can even consume rock and other minerals.

This beast can be tamed with enough meat and easily have it's mind controlled. Many adventurers need to be careful where they step as the creature can ambush them. The creature's grey skin allowing it to blend in with the background. 

The creature's tongue can even be used to separate anyone from a group or pull someone closer to slam it's large, stone-like fists on the target.

Habitat: Underdark

Playermanguydude

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