Medium Humanoid (Human, Shapechanger), Chaotic Evil
Armor Class 10 in humanoid form, 11 in bull and hybrid form
Hit Points 135 (18d8 + 54)
Speed 30 ft.
STR
19 (+4)
DEX
10 (+0)
CON
17 (+3)
INT
11 (+0)
WIS
12 (+1)
CHA
12 (+1)
Skills Perception +7
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Passive Perception 17
Languages Abyssal, Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Shapechanger. The werebull can use its action to polymorph into a Large bull-humanoid hybrid or into a Large bull, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form.

Charge. If the werebull moves at least 20 feet straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 7 (2d6) piercing damage.

 

 

Actions

Multiattack. In bull form, the werebull makes two hoof attacks. In humanoid form, it makes two greataxe attacks. In hybrid form, it can attack like a bull or a humanoid.

Horns (Bull or Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with werebull lycanthropy.

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage.

Greataxe (Humanoid or Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.

Monster Tags: Shapechanger

Habitat: ArcticForestHill

tyehales

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