Huge Dragon, Chaotic Neutral
Armor Class 19 Natural Armor
Hit Points 216 (17d12 + 128)
Speed 40 ft., fly 80 ft.
STR
21 (+5)
DEX
12 (+1)
CON
26 (+8)
INT
16 (+3)
WIS
17 (+3)
CHA
21 (+5)
Saving Throws DEX +6, CON +13, WIS +8, CHA +10
Skills Arcana +13, Perception +14
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Acid, Fire
Senses Blindsight 60ft, Darkvision 120ft, Truesight 20ft, Passive Perception 20
Languages Common, Deep Speech, Draconic
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Legendary Resistance (3/Day). If the dragon fails a saving throw, t may choose to succeed instead.

Actions

Multiattack. The dragon can use it's Frightful Presence. It then makes three attacks.

Bite. Melee Weapon Attack: +13 to hit, reach 5ft., one target. Hit: 16 (2d10+5) piercing damage. 

Claw. Melee Weapon Attack: +13 to hit, range 5ft., one target. Hit: 11 (2d6+5) slashing damage.

Tail. Melee Weapon Attack: +13 to hit, range 15ft., one target. Hit: 14 (2d8+5) bludgeoning damage.

Frightful Presence. Each creature of the dragon's choice that is within 120ft of the dragon and is aware of it must succeed a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends on it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Aether Breath (Recharge 5-6). The dragon exhales a 60ft cone of raw blue tinged Aether. Each creature in that area must succeed a DC 19 Dexterity saving throw, taking 8d8 fire damage and 8d8 acid damage on a failed save, or half as much on a success.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of it's turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of it must succeed on a DC 19 Dexterity saving throw or take 11 (2d6+5) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Description

Unlike most other dragons, Aether dragons hail from some unknown force deep in the space between worlds. Because of their mysterious origins, Aether dragons command powerful abilities and can be a champion of good or evil.

IltriTrysrin

Comments

Posts Quoted:
Reply
Clear All Quotes