Blessing of the queen. Any creature that worships the goddess Tiamat 15ft of the bluespawn burrower is immune to all lightning damage dealt by it.
Electrical shield. Each creature that makes a melee attack against the bluespawn burrower takes 9 (2d8) lightning damage at the end of their turn.
Multi attack. The bluespawn burrower makes two claw attacks and a tail attack.
Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit: 16 (2d8 + 7) slashing damage and if the target is medium or smaller it is grappled (Escape dc 17).
Tail. Melee Weapon Attack: +10 to hit, reach 10 ft., 1 target. Hit: 12 (1d10 + 7) bludgeoning damage plus 7 (2d6) lightning damage.
Lightning sweep (Recharges on 6). The bluespawn burrower whips their tail around them whilst generating electrical energy. Each creature within a 10ft radius of the bluespawn burrower must make a DC 18 Dexterity saving throw or take 10 (1d6 + 7) bludgeoning damage plus 27 (6d8) lightning damage. On a successful saving throw a creature takes half lightning damage and no bludgeoning damage.
Description
Roaming the desert wastes in organized packs, bluespawn burrowers are used by blue dragons to scout their domains. Other spawn of Tiamat employ bluespawn burrowers to dig out defensive fortifications and erect glass monuments to their dread queen.
Bluespawn burrowers usually form small packs, serving blue dragons or spawn that are more powerful. The creatures organize themselves according to age, size, and ability: Larger members make good soldiers and hunters, while smaller, weaker combatants create and maintain the group’s home. Bluespawn burrowers are ferocious carnivores but can go many days, sometimes weeks, without food; they expend little energy when resting in their burrows. Despite their size, they do not require much water. However, they lurk near oases and watering holes, which draw the desert creatures on which they prey.
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