Legendary Resistance (3/Day). If Archeron, son of Hades fails a saving throw, he can choose to succeed instead.
Spellcasting. Archeron, son of Hades is an 11th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks), and only verbal components to cast its spells. It has the following spells prepared:
Cantrips (at will): mage hand, mold earth, thaumaturgy
1st level (4 slots): earth tremor, bane, faerie fire
2nd level (3 slots): blur, hold person
3rd level (3 slots): counterspell, animate dead
4th level (3 slots): banishment, blight,
5th level (2 slots): flame strike, scrying
Villain actions. 1 per round
Eternal Soldiers. At the end of the round, Archeron, son of Hades commands the souls of the recently departed, to rise. The souls are revived at 1hp, acting on their previous initiative rolls.
Gaping Earth. At the end of any turn, Archeron, son of Hades creates a 10ft wide hole connected a deep cavern. If Archeron, son of Hades opens a hole beneath a creature, it must succeed on a DC15 Dexterity saving throw. On a failure, the target becomes incapacitated as it falls through the earth. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the effect ends on the target.
Rivers curse. Archeron, son of Hades releases water from the river archeron. Each creature in a 15-foot cone must make a DC15 Constitution saving throw. On failure, roll 1d4 the creatures lose that sense, 1. Sight (Blindness) 2. Hearing (Deafness) 3. Voice 4. Self (Incapciated)
Bident. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 12 (2d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, losing a sense on a failed save roll 1d4 1. Sight (Blindness) 2. Hearing (Deafness) 3. Voice (Silence) 4. Self (Incapciated). At the end of their turn, they can make another DC 15 Constitution saving throw, on success the effect ends
Necrotic Lance. Ranged Spell Attack: +8 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 20 (5d8) necrotic damage on a failed save, or half as much damage on a successful one.
Surge. (2 action) The river water surges up from beneath Archeron, creatures within 10ft must make a DC15 CON saving throw losing a sense on a failed save roll 1d4 1. Sight (Blindness) 2. Hearing (Deafness) 3. Voice (Silence) 4. Self (Incapciated) At the end of their turn, they can make another DC 15 Constitution saving throw, on success the effect ends.
Stab. (1 action) Archeron makes a melee attack with his Bident.
Move. (1 action) Archeron is able to move up to his speed without provoking attacks of opportunity
Cast. (2 Actions) Able to cast one of his known spells.
The River Archeron surges up from the underworld, healing Archeron, son of Hades for 127 hit points and gaining 100 temporary hit points. Every creature within 10ft must make a DC15 CON saving throw losing a sense on a failed save roll 1d4 1. Sight (Blindness) 2. Hearing (Deafness) 3. Voice (Silence) 4. Self (Incapciated) At the end of their turn, they can make another DC 15 Constitution saving throw, on success the effect ends.
6th level (1 slot): disintegrate
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