Medium Humanoid (Human), Any Alignment
Armor Class 13 (hide armor)
Hit Points 15 (2d8 + 6)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
7 (-2)
WIS
11 (+0)
CHA
10 (+0)
Skills Intimidation +2
Senses Darkvision 60 ft., Passive Perception 10
Languages Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Reckless. Before the Rager declares attacks on its turn, it can choose to give themselves advantage on the attack roll. Should it do this, attacks on the Rager have advantage until the start of its next turn.

Actions

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

War Cry (once per day). The Rager bellows a challenge to its opponents and enters a berserk state which lasts 1 minute or the Rager falls unconscious. While in this state, the Rager gains 10 temporary hit points and can make an additional Greataxe or Javelin attack on its turn.

Description

Coltic Ragers are usually the strongest, bravest warriors of their clan. They honor their gods with battle and blood and are known to battle any challenger, be it man or beast. 

Monster Tags: Orc

Habitat: ArcticForestGrasslandHillMountainSwampUnderdark

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