Medium Celestial, Lawful Good
Armor Class 16 (natural armor)
Hit Points 136 (16d8 + 64)
Speed 30 ft., Fly 90 ft.
STR
18 (+4)
DEX
16 (+3)
CON
18 (+4)
INT
21 (+5)
WIS
20 (+5)
CHA
18 (+4)
Saving Throws WIS +9, CHA +8
Skills Insight +9, Perception +9
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision 120 ft., Passive Perception 19
Languages All, Telepathy 120 ft.
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Angelic Weapons. The deva's weapon attacks are magical. When the deva hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).

Innate Spellcasting. The angel's spellcasting ability is Charisma (spell save DC 16). The deva can innately cast the following spells, requiring only verbal components:

At will: detect evil and good

1/day each: commune, raise dead, counterspell

Magic Resistance. The angel has advantage on saving throws against spells and other magical effects.

Spellcasting. The Angel of Mystra is 14th level spellcaster. It's spellcasting modifier is Intelligence (+9 to hit with spell attacks, spell save DC 17). The Angel of Mystra has the following spells prepared.

  • Cantrips (at will): Eldritch Blast (3 beams, +5 damage per beam), Green Flame Blade, Lightning Lure, Mending, Prestidigitation
  • 1st level (4 slots): Protection from Good and Evil, Shield, Detect Magic
  • 2nd level (3 slots): Blindness/Deafness, Hold Person, Mirror Image, Detect Thoughts
  • 3rd level (3 slots): Dispel Magic, Blink, Sending, Bestow Curse
  • 4th level (3 slots): Arcane Eye, Banishment, Fire Shield
  • 5th level (2 slots): Steel Wind Strike, Geas
  • 6th level (1 slot): Scatter
  • 7th level (1 slot): Crown of Stars, Plane Shift

Spinner of the Weave. Whenever the Angel of Mystra ends a spell effect using either Dispel Magic or Counterspell, it gains the ability to cast that spell as part of its Innate Spellcasting trait. The angel can only have one spell learned in this way at a time, and when it casts that spell, it loses the ability to cast it.

Actions

Multiattack. The angel makes a scepter attack and casts a spell.

Scepter. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 8) bludgeoning damage plus 18 (4d8) radiant damage.

Healing Touch (3/Day). The angel touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.

Monster Tags: Angel

Thucydides

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