Large Construct, Neutral
Armor Class 20 Natural Armour
Hit Points 203 (25d12 + 30)
Speed 10 ft., Fly 45 ft.
STR
30 (+10)
DEX
26 (+8)
CON
20 (+5)
INT
5 (-3)
WIS
10 (+0)
CHA
16 (+3)
Saving Throws STR +14, DEX +12
Damage Immunities Poison
Condition Immunities Charmed, Poisoned
Senses Passive Perception 10
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Mosaic Skin:

The Chromorphus's skin is ever-changing and as such it's resistances are ever-changing. At the beginning of each turn of combat, roll 1d100 to determine the resistances the Chromorphus has for that specific turn. Resistances are given as thus:

 

 Percentage Damage resistances
 1  Vulnerable to All
 2 - 10  Fire
 11 - 19  Cold
 20 - 29  Slashing
 30 - 39  Bludgeoning
 40 - 49  Piercing
 50 - 59  Thunder
 60 - 69  Lightning
 70 - 79  Acid
 80 - 89  Force
 90 - 92  Psychic
 93 - 95  Necrotic and Radiant
 96 - 98  Bludgeoning, Slashing and Piercing
 99  Resistance to ALL
 100  Resistance to All and immunity to one type, determined by the below table

 Below is the table for immunity types. If 100 is rolled on the d100, use the below table with a d12. As a side note, the bludgeoning, slashing and piercing resistances/immunities are not specific to magical/non-magical discrimination. It is all versions of the bludgeoning, slashing or piercing damage that is affected.

 D12 result Damage Immunity Type
 1 Cold
 2  Fire
 3  Psychic
 4  Force
 5  Acid
 6  Thunder
 7  Lightning
 8  Necrotic
 9  Radiant
 10  Slashing
 11  Bludgeoning
 12  Piercing

 

Actions

Archaic Mosaic Blades:

The Chromorphus attacks with its scissor-like blades and is able to hit up to two targets with them. The damage type is determined by the roll of a 1d100 and matches to the table below.

General details:

+10 to hit, can hit 2 targets within 15ft., dealing 25 (4d6+10) damage. When rolling to attack, roll to hit both targets with seperate rolls (roll 2d20 and add modifiers to each)

 

 Percentage Damage Type
 0 - 10  Poison
 11 - 20  Fire
 21 - 30  Cold
 31 - 40  Thunder
 41 - 50  Psychic
 51 - 60  Radiant
 61 - 70  Necrotic
 71 - 80  Force
 81 - 90  Acid
 91 - 99  Lightning
 100 DM's Choice

Description

The Chromorphus is a strange construct formed mostly from different gemstones held together loosely by the will of an entity or by magical means. By constantly shifting around the gemstones that comprise its body, and through harnessing the innate strengths of each of those stones, the Chromorphus has been able to completely alter its composition routinely. It is said that many an adventurer that has faced a Chromorphus has had to completely change their strategy on a whim as combat against one of these can rapidly change in the course of only a few seconds.

Dante_Hellstorm

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