Medium Humanoid (Any Race), Chaotic Neutral
Armor Class 13 leather armor
Hit Points 15 (3d8 + 1)
Speed 30 ft., Climb 30 ft. Not smooth surfaces or on ceilings
STR
12 (+1)
DEX
14 (+2)
CON
12 (+1)
INT
12 (+1)
WIS
12 (+1)
CHA
8 (-1)
Senses Blindsight range 10, Passive Perception 13
Languages Common
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Alert. They are never surprised and they have a plus 5 to initiative.

Innate Spellcasting. The couatl's spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells,

 

1/day each: Hunter's Mark

Sneak Attack (1/Turn). The spy deals an extra 3 (1d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.

Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 2) slashing damage. 

Short Bow. RangedWeapon Attack: +4 to hit, range 80/320 ft., 1 target. Hit: 5 (1d6 + 2) piercing damage.

Description

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Habitat: ForestGrasslandUrban

TornadoTyler

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