Large Dragon, Unaligned
Armor Class 14 Natural armor
Hit Points 103 (13d10 + 18)
Speed 60 ft., Walk 30 ft.
STR
16 (+3)
DEX
16 (+3)
CON
17 (+3)
INT
5 (-3)
WIS
13 (+1)
CHA
6 (-2)
Damage Vulnerabilities Lightning
Damage Resistances Cold
Condition Immunities Invisible, Prone
Senses Tremorsense 30 feet on land, 120 underwater, Passive Perception 14
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Amphibious. The Wyvern can breathe air and water.

Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.

Frost scales. When wyvern is targeted by a spell dealing Cold damage its armor class raises by 1 untill it is hit by a Fire or Buldeoning attack.

Actions

Cold Breath (Recharge 5-6). The Cold-lake Wyvern exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 26 (4d12) cold damage on a failed save, or half as much damage on a successful one.

After each use of this feture the Wyvern gets +1 to all its stats.

Roar (Recharge 3-4). Wyvern gives a migthy roar which can be heard to up to 1000 feet. Each creature in the range of 60 feet automaticly losts its concentration , and has to roll a Wisdom saving throw (DC15) or gets Frigthened for a minute. Affected creature can reroll the save on the start of each of its consecutive turns ending the effect on itself on a success.

Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 3) piercing damage.

Water spit. RangedWeapon Attack: +6 to hit, range 60/80 ft., 1 target. Hit: 10 (3d4 + 3) buldeoning damage, creature attacked by spit gets Cold damage Vulnerbilty for an hour or untill the creature changes clothes or gets dry again.

Description

Being closesly related to drakes, is a type of poisonless Wyvern, unusual one as its main teritory are frozen lakes and high mountain waterfalls. Stands on 2 frail legs and its arms are closer to the muscular pair of fins than the usual for its kind leathery wings. Their color palette is varied and highly dependant on the nearby underwater flora.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ArcticCoastalUnderwater

MaksymilianSteiner

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