Amphibious. The Wyvern can breathe air and water.
Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.
Frost scales. When wyvern is targeted by a spell dealing Cold damage its armor class raises by 1 untill it is hit by a Fire or Buldeoning attack.
Cold Breath (Recharge 5-6). The Cold-lake Wyvern exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 26 (4d12) cold damage on a failed save, or half as much damage on a successful one.
After each use of this feture the Wyvern gets +1 to all its stats.
Roar (Recharge 3-4). Wyvern gives a migthy roar which can be heard to up to 1000 feet. Each creature in the range of 60 feet automaticly losts its concentration , and has to roll a Wisdom saving throw (DC15) or gets Frigthened for a minute. Affected creature can reroll the save on the start of each of its consecutive turns ending the effect on itself on a success.
Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 3) piercing damage.
Water spit. RangedWeapon Attack: +6 to hit, range 60/80 ft., 1 target. Hit: 10 (3d4 + 3) buldeoning damage, creature attacked by spit gets Cold damage Vulnerbilty for an hour or untill the creature changes clothes or gets dry again.
Description
Being closesly related to drakes, is a type of poisonless Wyvern, unusual one as its main teritory are frozen lakes and high mountain waterfalls. Stands on 2 frail legs and its arms are closer to the muscular pair of fins than the usual for its kind leathery wings. Their color palette is varied and highly dependant on the nearby underwater flora.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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