Heat Absorption. Whenever the Bloomin' Onion is subjected to fire damage, it takes no damage and regains a number of hit points equal to the fire damage dealt. It must be perfectly cooked.
Multiattack. The Bloomin' Onion makes two flavor blastattacks. If both attacks hit a Large or smaller target, the target is grappled (escape DC 16), and the Bloomin' Onion Dips it.
Flavor Blast. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Dip. The Bloomin' Onion dips a Large or smaller creature grappled by it. The dipped target is blinded, restrained, and unable to breathe, and it must succeed on a DC 16 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) acid damage. If the Onion moves, the dipped target moves with it. The Onion can have two creatures dipped at a time. They must enjoy the flavor of horseradish or be destroyed.
Leadership. Bloomin' Onion gurgles a few inspiring words to one creature it can see within 30 feet of it. If the creature can hear it, it can add a [roll]1d10[/roll] to one attack roll or saving throw it makes before the start of Bloomin' Onion's next turn.
The Bloomin' Onion can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The Bloomin' Onion regains spent legendary actions at the start of its turn.
Detect. The Bloomin' Onion makes a Wisdom (Perception) check or a Wisdom (Insight) check.
Smite. The Bloomin' Onion makes a flavor blast attack.
Move. The Bloomin' Onion moves up to its half speed without provoking opportunity attacks.
Description
A blooming onion, onion bloom, onion blossom, onion flower, bloomin' onion, or onion mum is a dish consisting of one large onion which is cut to resemble a flower, battered, and deep-fried. It is served as an appetizer at some restaurants.
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