Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Spread Infection. If a character is killed by a zombie they will reanimate as a zombie after 1d4 hours.
Slash. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) slashing damage.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Description
Crimson zombies are regular zombies that have been reanimated once again, the new infusion of necrotic energy causing them to mutate giving their skin a crimson hue and making them twitch and almost vibrate with pent up energy. They move with a hunched almost animal gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay tinged with the coppery blood.
Previous Versions
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6/5/2020 11:24:36 PM
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6/6/2020 11:01:22 PM
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6/11/2020 3:02:21 PM
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14
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