Medium Undead, Neutral Evil
Armor Class 8
Hit Points 34 (6d8 + 9)
Speed 30 ft.
STR
13 (+1)
DEX
10 (+0)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Vulnerabilities Fire
Damage Immunities Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Spread Infection. If a character is killed by a zombie they will reanimate as a zombie after 1d4 hours.

Actions

Slash. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) slashing damage.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Description

Crimson zombies are regular zombies that have been reanimated once again, the new infusion of necrotic energy causing them to mutate giving their skin a crimson hue and making them twitch and almost vibrate with pent up energy. They move with a hunched almost animal gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay tinged with the coppery blood.

Previous Versions

Name Date Modified Views Adds Version Actions
6/5/2020 11:24:36 PM
0
1
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Coming Soon
6/6/2020 11:01:22 PM
16
1
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Coming Soon
6/11/2020 3:02:21 PM
14
1
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Coming Soon

Habitat: Urban

UneasierMoon

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