Medium Beast, Unaligned
Armor Class 13
Hit Points 14 (3d8 + 2)
Speed 40 ft.
STR
13 (+1)
DEX
14 (+2)
CON
13 (+1)
INT
3 (-4)
WIS
12 (+1)
CHA
7 (-2)
Skills Perception +3
Damage Vulnerabilities Fire
Damage Immunities Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Passive Perception 14
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The zombie mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Description

A mastiff that has been reanimated with necrotic energy transforming it into a vicious bloodthristy beast that will attack and devour any living creature that enters its territory. Although powerfully built their fur and skin has started to come off in patches exposing glistening muscle beneath.

Previous Versions

Name Date Modified Views Adds Version Actions
6/11/2020 3:07:21 PM
7
1
--
Coming Soon

Monster Tags: Misc Creature

Habitat: ForestHillUrban

UneasierMoon

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