Banquet of Flesh. When the minotaur reduces a creature to 0 hit points with a melee attack on its turn, it can take a bonus action to feast on the creature. The target suffers 14 (3d8) piercing damage and the minotaur regains hit points equal to that amount.
Bloodgreed. The minotaur has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Charge. If the minotaur moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 13 (3d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Labyrinthine Recall. The minotaur can perfectly recall any path it has traveled.
Multiattack. The minotaur uses its Primal Fury, if available, and makes three melee attacks, only one of which can be a gore attack.
Battleaxe. Melee Weapon Attack: +8 to hit, reach 5ft., one creature. Hit: 14 (2d8 + 5) slashing damage.
Gore. Melee Weapon Attack: +8 to hit, reach 5ft., one creature. Hit: 14 (2d8 + 5) piercing damage.
Primal Fury (Recharge 4-6). The minotaur enters a state of furious rage. Until the end of its next turn its speed is doubled, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only) or Dash action.
Description
Great was the blood letting that day! The ice became red slush for a league or more. The minotaurs went mad with it, shrieking at the sky. Some of them, they drop their axes and leap on my fellows, biting off limbs and heads with their teeth. We cut them bad, sliced them open and still they would not stop eating the spilt gore. There is no wit in their heads when the blood song sings, only the desire to maim and eat. Several of my cousins and one of my brothers died like this. He died screaming. It was not a good death. —Holger Algersson, Norse Mercenary.
Gorebull
Gore and Violence. Gorebulls are the leaders of a minotaur tribe, and though they may not be as strong or favored as a Chosen of Baphomet, they are nonetheless ferocious behemoths clad in powerful armor and hefty war-axes. When the time is right, when the hour has come to enter the labyrinth, the Gorebulls roar out a bellowing call that resounds around the forest for many miles, attracting yet more minotaurs and invoking the bloodgreed that runs through all of their kind.
Primal Call. Soon the forest will echo to the thunder of gargantuan hooves as minotaurs gather by the dozens at the labyrinth gate, pawing the ground in their haste to trample and crush. Consumed by bloodgreed after the ritual, the minotaurs lay waste to their prey in an orgy of slaughter, smashing through barricades and buildings alike to get at the still-living weaklings that cower within. It is not only minotaurs who heed the call of the bloodgreed, for sometimes druidic circles or totemic barbarians will be swept up in the rush of primal instinct to fight and to feed. The gorebull at the head of the homed army lowers his head and charges at full speed towards any who defies him, gouging his horns deep into the foe and maiming everything within reach with its axes. When all is laid to waste the minotaur gorges itself on the choicest of prey while his followers fight over the corpse-harvest at their feet.
Optional: Call of the Horned King
Gorebull and Chosen of Baphomet can conduct brutal and simple ceremonies inside a labyrinth, stirring the rage and greed for destruction inside those connected to primal forces. Barbarians, druids, rangers and their kin are especially vulnerable to these brutal inclinations, no matter where their allegiance lies. When the ceremony is happening these characters experience a sudden burst of rage and hunger, like nothing they felt before:
- While the Call of the Horned King is in effect, all barbarians, druids and rangers within a mile (as determined by the DM) must succeed on a DC 15 Wisdom saving throw or suffer from the indefinite madness of Baphomet, until cured.
Madness of Baphomet
d100 Indefinite Madness
01- 20 "My anger consumes me. I can't be reasoned with when my rage has been stoked."
21- 40 "I degenerate into beastly behavior, seeming more like a wild animal than a thinking being."
41- 60 "The world is my hunting ground. Others are my prey."
61- 80 "Hatred comes easily to me and explodes into rage."
81- 00 "I see those who oppose me not as people, but as beasts meant to be preyed upon.
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