Medium Humanoid, Any Evil Alignment
Armor Class 15 Its made of iron and silver and steel
Hit Points 25 (2d20 + 5)
Speed
STR
18 (+4)
DEX
12 (+1)
CON
10 (+0)
INT
1 (-5)
WIS
4 (-3)
CHA
10 (+0)
Saving Throws STR +6
Skills Intimidation +16
Damage Resistances Bludgeoning
Senses Passive Perception 8
Languages only the language of its maker
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Unarmed attack. The clanker raises one of its metal, spiked fists and slams it into something up to ten feet away. (because of its extendable fists it can reach farther)

Flaming coal. The clanker's chest opens up and one of the burning coals powering the clanker launches at someone.

Punch. Melee Weapon Attack: +3 to hit, reach 10 ft., 1 target. Hit:  8 (1d10 + 3) [bludgeon] damage. 

Flaming coal. RangedWeapon Attack: +2 to hit, range 10/30 ft., 1 target. Hit: 5 (1d8 + 1) [Burning] damage.

Reactions

Body spin. If there is any bludening damage to this monster its body will spin in a circle and hit the thing that hit it dealing unarmed attack amount of damage. 

 
Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Clanker is a steampunk robot looking like a human and powered by burning coals in its chest. It is build by orcs and goblins. 

 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Armor

Habitat: DesertForestGrasslandHillUrban

youku

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