Huge Plant, Chaotic Neutral
Armor Class 13 Natural
Hit Points 150 (15d8 + 10)
Speed 5 ft., This creature is huge and thus extremely slow
STR
17 (+3)
DEX
10 (+0)
CON
16 (+3)
INT
9 (-1)
WIS
9 (-1)
CHA
13 (+1)
Saving Throws STR +6, CON +6
Skills Nature +5
Damage Resistances Acid, Poison, Thunder
Condition Immunities Incapacitated, Poisoned
Senses Passive Perception 3
Languages Sylvan
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Arnthorn Forest. While dormant, the Arnthorn can turn its back into a maze-like forest, trapping potential prey within it for food by giving off an apple-like smell.

Actions

Stomp. Melee Weapon Attack:  +3 to hit, reach 10 ft., 1 target. Hit: 11 (2d8 + 3) bludgeoning damage

Roar. The Arnthorn roars a loud sound-bursting sound in a 20ft cone towards one point. Each creature can make a Dex save (DC 10) to get out of the way. If not, they must make a Con save (DC 15) Or they take 2d8 thunder damage on a failed save. On a success, they take half as much damage 

Bite. Melee Weapon Attack:  +3 to hit, reach 10 ft., 1 target. Hit: 13 (2d10 + 3) piercing damage. 

 

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Apple spore: Once every 5 turns, The Arnthorn can shake its back and release apple spores into the air (Int DC 17). The spores spread as far as 5 feet around its upper half (and in the air). Each creature must make a Int DC 10 saving throw or they are stunned for 2 turns.

Description

This creature appears as a labyrinth like forest with a maze to lure in potential prey. Upon waking, it shrinks and takes its true form as a huge tortoise-shaped beast.

Monster Tags: plantElementalmonstrosity

Habitat: Forest

DiatheDruid

Comments

Posts Quoted:
Reply
Clear All Quotes