Arnthorn Forest. While dormant, the Arnthorn can turn its back into a maze-like forest, trapping potential prey within it for food by giving off an apple-like smell.
Stomp. Melee Weapon Attack: +3 to hit, reach 10 ft., 1 target. Hit: 11 (2d8 + 3) bludgeoning damage
Roar. The Arnthorn roars a loud sound-bursting sound in a 20ft cone towards one point. Each creature can make a Dex save (DC 10) to get out of the way. If not, they must make a Con save (DC 15) Or they take 2d8 thunder damage on a failed save. On a success, they take half as much damage
Bite. Melee Weapon Attack: +3 to hit, reach 10 ft., 1 target. Hit: 13 (2d10 + 3) piercing damage.
Reaction Name. Enter the description for your action.
Apple spore: Once every 5 turns, The Arnthorn can shake its back and release apple spores into the air (Int DC 17). The spores spread as far as 5 feet around its upper half (and in the air). Each creature must make a Int DC 10 saving throw or they are stunned for 2 turns.
Description
This creature appears as a labyrinth like forest with a maze to lure in potential prey. Upon waking, it shrinks and takes its true form as a huge tortoise-shaped beast.
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