Spellcasting. The Walrus God is a 19-level spellcaster. Its spellcasting ability is +2 (spell save DC 17, +15 to hit with spell attacks). The WalrusGod has following spells prepared:
Create Water,Wall of Water, and Water Ball.
Action Melee Attack. Bash: +15 to hit, reach 10 ft Hit: 25
Action Melee Attack.Spikes: +14 to hit, reach 8 ft Hit: 20
Enter the description for how legendary actions work for your monster here.
Tidal Wave. If water is within 100 feet of the Walrus God q
Description
A large brown walrus with bronze and gold armor covering its body.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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6/11/2020 7:12:09 PM
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18
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1
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Coming Soon
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