Large Construct, Lawful Neutral
Armor Class 20 (natural armor)
Hit Points 210 (20d10 + 100)
Speed 30 ft.
STR
24 (+7)
DEX
9 (-1)
CON
22 (+6)
INT
5 (-3)
WIS
11 (+0)
CHA
1 (-5)
Saving Throws STR +13
Skills Intimidation +5
Damage Immunities Fire, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 120 ft., Passive Perception 10
Languages Primordial Understands the languages of its creator but can't speak
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Fire Absorption. Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Heated Body. A creature that touches the black iron golem or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.

Actions

Multiattack. The golem makes two melee attacks.

Slam. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.

Hammer. Melee Weapon attack, +13 to hit, has a reach of 10 feet, hits in a 10 foot square, on hit, do (3d10 + 7) bludgeoning damage and (2d10 + 4) fire damage

Magma Breath (Recharge 6). The golem exhales pool of magma in a 15 foot cone, each creature in that area must make a DC 19 Dexterity saving throw, taking 10d8 fire damage on a failed save, or half as much on a successful one, this pool lingers for 5 rounds, and stepping in this area deals 10d8 fire damage.

HighHrothgar

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