Small Ooze, Unaligned
Armor Class 8 Gelatinous body
Hit Points 35 (5d6 + 20)
Speed 20 ft.
STR
12 (+1)
DEX
10 (+0)
CON
16 (+3)
INT
7 (-2)
WIS
11 (+0)
CHA
8 (-1)
Saving Throws CON +5
Damage Resistances Acid
Damage Immunities Poison
Condition Immunities Blinded, Paralyzed, Prone
Senses Blindsight 60ft, blind beyond this range, Passive Perception 10
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Toxic Skin. When another creature touches the Corruptor, as with an unarmed strike, a grapple or a touch range spell, the creature takes (3) 1d6 poison damage.

Actions

Corrupting Touch. The Corruptor reaches out towards a creature and contaminates it with its filth. Melee Natural Attack. reach:5ft, +3 to hit. On hit: (5) 1d4 +3 bludgeoning damage. When hit, a creature must succeed on a DC 12 Constitution savingthrow or take (3) 1d6 poison damage and become poisoned for 1 minute.

Description

A Corruptor is a purple ooze, that a semblance of conscoiusness in it. It corrupts any area it is in for too long and makes it practically uninhabitable

Lair and Lair Actions

The Corruptor usually lives in desecrated and toxic environments, that became hazardous after it settled there. The Ground is partially covered in purple clumps of ooze and it smells worse than a troll's cave. The lair extends as far as 1 mile from the Corruptor's actual residence

Lair Actions

On initiative count 0 (losing initiative ties), the Corruptor may take a lair action to cause one of the following effects; the Corruptor can’t use the same effect two rounds in a row:

  • A 10ft diameter puddle of very toxic sludge emerges on a surface of the Corruptor's choice, causing any creature that moves on it or starts its turn on it to make a DC 13 Constitution Savingthrow or take (3) 1d6 poison damage. The puddle counts as difficult terrain for anyone except the Corruptor. The puddle dissolves after 10 minutes.

Regional Effects

The region containing a Corruptor’s lair is corrupted, which creates one or more of the following effects:

  • Plants can't grow, except by using magic.
  • Plants existing in the lair are wilting and will irrecoverably die within (3) 1d4+1 day(s).
  • Creatures that finish a rest in the area must succeed on a DC 16 constitution savingthrow or become poisoned until they complete a long rest outside of the Corruptor's lair.
  • Creatures that are poisoned by the effects of a Corruptor's lair lose 1 max HP per finished rest within the lair. If their max HP drops to 0, they die and their bodies wither to a purple mass of meat.

If the Corruptor dies, these effects fade over the course of (2) 1d4 days.

Previous Versions

Name Date Modified Views Adds Version Actions
6/11/2020 11:06:46 PM
6
1
CR1
Coming Soon

Habitat: ForestHillSwampUrban

M4Gn3t_1Z3R

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