Armor Class
13
(natural armor)
Hit Points
9
(2d6 + 2)
Speed
25 ft.
STR
12
(+1)
DEX
8
(-1)
CON
13
(+1)
INT
6
(-2)
WIS
14
(+2)
CHA
9
(-1)
Damage Resistances
Bludgeoning
Damage Immunities
Poison, Thunder
Senses
Passive Perception 14
Languages
understands one language of its creator, but cannot speak
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Keen Hearing. The bellboy has advantage on Wisdom (Perception) checks that rely on hearing.
Toll. If the bellboy takes bludgeoning, slashing, or piercing damage, each creature within 10 feet of the bellboy takes that damage as thunder damage. In addition, a loud ringing emanates from the bellboy, audible from as far away as 300 feet.
Actions
Club. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.
Description
A bellboy is a simple construct created with a large bell as its main body. They are created for the purpose of acting as guards by alerting a household with a loud clanging sound when attacked, whether by an intruder or by itself.
Art by Aleksandar Ignatov
Comments