Innate Spellcasting. Avar's spellcasting ability is Charisma (spell save DC 17). Avar can innately cast the following spells, requiring no material components:
Cantrips (at will): alter self, clairvoyance, darkness, detect magic, detect thoughts, dispel magic, invisibility (self only), suggestion
3/day each: dimension door, fear, wall of fire 1/day each: fire storm, mass suggestion
Magic Resistance. Avar has advantage on saving throws against spells and other magical effects.
Magic Weapons. Avar's weapon attacks are magical.
Multiattack. Avar can use hypnotic gaze and make 3 melee attacks.
Fiendish Blade. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) Magical Slashing damage. On hit deals an extra 1d4 necrotic damage.
Hypnotic Gaze. The ultroloth’s eyes sparkle with opalescent light as it targets one creature it can see within 30 feet of it. If the target can see the ultroloth, the target must succeed on a DC 17 Wisdom saving throw against this magic or be charmed until the end of the ultroloth’s next turn. The charmed target is stunned. If the target’s saving throw is successful, the target is immune to the ultroloth’s gaze for the next 24 hours.
Teleport. The ultroloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.
Description
His body rapidly changes from his former self is a blast of arcane energy emanating from the portal. His form shifts, growing a few feet in height, body emaciating eyes protruding from his head just slightly. His skin alters from a tanned peach to a mottled red and purple, his clothes alter ripping and tearing, then changing entirely as a shroud settles around his body covering him in a dark cloak. Finally the fiendish energy wraps around his hand forming into a short, vicious looking blade.