Large Beast, Lawful Evil
Armor Class 36 Natural Armor
Hit Points 178 (17d10 + 85)
Speed 30 ft., Fly 70 ft.
STR
26 (+8)
DEX
21 (+5)
CON
21 (+5)
INT
22 (+6)
WIS
17 (+3)
CHA
26 (+8)
Skills Arcana +26, History +26, Religion +26
Damage Resistances Acid, Cold, Fire, Lightning
Condition Immunities Deafened
Senses Darkvision, Passive Perception 13
Languages Abyssal, Celestial, Draconic, Infernal
Challenge 19 (22,000 XP)
Proficiency Bonus +6
Traits

Dual Actions (Su): A chronotyryn has two distinct brains and two separate voice boxes. It can take 2 rounds’ worth of actions in any given round, as if it were two creatures. Thus, it can use a full attack action and a double move; two full attack actions and two 5-foot steps; a full attack action, a move action, and a spell-like ability; two spell-like abilities and two move actions; and so on. If it is casting spells defensively, the chronotyryn must make separate Concentration checks for each spell.

Spell-Like Abilities: At will—blink, feeblemind, teleport without error; 3/day— displacement, time stop; 1/day—iron body, plane shift, temporal stasis. Caster level 20th; save DC 18 + spell level. Spells: A chronotyryn can cast arcane spells as a 12th level sorcerer (spells/day 6/8/8/8/8/6/4; spells known 9/5/5/4/3/2/1; save DC 18 + spell level). Chronotyryns prefer conjuration and transmutation spells over others. A typical spell list: 0— dancing lights, detect poison, flare, ghost sound, mage hand, mending, ray of frost, read magic, resistance; 1st—expeditious retreat, grease, magic missile, obscuring mist, shield; 2nd— cat’s grace, endurance, fog cloud, Melf ’s acid arrow, web; 3rd— displacement, lightning bolt, sleet storm, slow; 4th—Evard’s black tentacles, ice storm, invisibility; 5th—cloudkill, hold monster; 6th—disintegrate.

Adamantine Feathers (Ex): A chronotyryn’s feathers are composed of an adamantine alloy. This provides the creature with the ability to damage foes with its feathers (see feather flurry, above).

Detect Magic (Su): A chronotyryn can produce a detect magic effect (caster level 20th) at will.

Knowledgeable (Ex): A chronotyryn adds +9 to any knowledge based roll (History, Arcana, etc.)

Skills: A chronotyryn has a +10 racial bonus on Perception checks.

Actions

Feather Flurry (Ex): Three times per day, a chronotyryn can launch a barrage of feathers at its opponents as a ranged attack action. This attack has a maximum range of 60 feet with no range increment, +21 ranged attack, 2d6+8.

Sonic Screech (Su): Once per day, a chronotyryn can propel a 20-foot burst of incredible sound against its opponents. This attack deals 8d6 points of sonic damage, or half damage on a successful Athletics save (DC 26). The burst is centered on the chronotyryn.

Rake: +15 melee, 1d6+8

 

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Chronotyryns believe themselves to be the masters of time. Although this claim is likely not true, those who encounter the creatures and survive often come away believers due to the bird-creature’s unique set of abilities.

A chronotyryn resembles a large bird and is roughly 12 feet long from beak to tail, with a set of wiry, scaly-skinned arms that sprout from just under its wings. Those who have seen a chronotyryn liken its body shape to that of a gargoyle, only with feathers. These feathers are the dark, dusky color of adamantine, of which they are composed. A chronotyryn has piercing, dark eyes and the large, hooked beak of a bird of prey, and it typically wears a sort of harness that enables it to carry miscellaneous magic equipment that it has constructed. The chronotyryn’s dual brain and dual voice boxes make it especially eerie: Its two voices often carry on simultaneous conversations, and at other times, it seems to provide an echo for its own voice.

Chronotyryns are believed to be native to Acheron, although the creatures have scattered across the planes of existence. Hoarders of knowledge, most chronotyryns do not willingly share any information. Their nests are built in secret, out-of-the-way places, and they usually consist of a jumble of magic paraphernalia the creatures have accumulated from their victims.

Chronotyryns speak Abyssal, Infernal, Celestial, Draconic, and three additional languages (often Undercommon, Giant, and Orc).

COMBAT

A chronotyryn is highly magical and capable of unleashing tremendous forces on its foes. It is also quite arrogant. A chronotyryn usually begins combat from a distance by blasting at foes with its spells and perhaps a feather flurry. If an opponent is particularly tough, it doesn’t hesitate to use its time stop ability to plant a multitude of devastating spells and spell-like abilities on its opponent. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Coastal

UmbraIncendion

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