Small Swarm of Small humanoids, Chaotic Evil
Armor Class 13 Leather
Hit Points 10 (6d6)
Speed 20 ft.
STR
8 (-1)
DEX
16 (+3)
CON
10 (+0)
INT
14 (+2)
WIS
4 (-3)
CHA
7 (-2)
Saving Throws DEX +5
Damage Resistances Fire
Condition Immunities Exhaustion, Frightened
Senses Passive Perception 8
Languages Common, Goblin
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Last Laugh. When Boomer dies, he lets out a bomb with one last breath and ignites it. All creatures within a 20 ft radius must make a 12 DEX saving throw or 2d10 fire damage.

 

Actions

Bomb Throw. Boomer throws a piece of dynamite at his target. Boomer only has 5 sticks of dynamites.

+ 3 to hit, reach 30 ft, (2d6 + 2) fire damage

Troll fist slam. Boomer slams his fist on the ground and creates a shock wave.

All creatures within a 10 ft radius must make a 12 DEX saving throw

 

Legendary Actions

 

He is Boomer

Description

Boomer looks like an ordinary troll, but has a thick orange beard, big eyes, has 5 sticks of dynamite strapped to him and is always smiling.

When a character encounters him, he should be laughing loudly, while a fire burns in the distance. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Urban

TheScotlandSeven

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