Last Laugh. When Boomer dies, he lets out a bomb with one last breath and ignites it. All creatures within a 20 ft radius must make a 12 DEX saving throw or 2d10 fire damage.
Bomb Throw. Boomer throws a piece of dynamite at his target. Boomer only has 5 sticks of dynamites.
+ 3 to hit, reach 30 ft, (2d6 + 2) fire damage
Troll fist slam. Boomer slams his fist on the ground and creates a shock wave.
All creatures within a 10 ft radius must make a 12 DEX saving throw
He is Boomer
Description
Boomer looks like an ordinary troll, but has a thick orange beard, big eyes, has 5 sticks of dynamite strapped to him and is always smiling.
When a character encounters him, he should be laughing loudly, while a fire burns in the distance.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments