Medium Humanoid (Any Race), Any Alignment
Armor Class 12 (15 with mage armor)
Hit Points 99 (18d8 + 18)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
20 (+5)
WIS
15 (+2)
CHA
16 (+3)
Saving Throws INT +9, WIS +6
Skills Arcana +11, History +11
Damage Resistances Necrotic
Senses Passive Perception 12
Languages Common Any six languages
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Necrotic Resistance. The Archnecromancer has advantage on saving throws against spells and weapons that deal necrotic damage.

Spellcasting. The Archnecromancer is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The necromancer  can cast  invisibility on itself at will and has the following wizard spells prepared:

Cantrips (at will): chill touch, spare the dying

1st level (4 slots): false life, mage armor (self), inflict wounds

2nd level (3 slots): blindness/deafness, gentle repose, ray of enfeeblement

3rd level (3 slots): animate dead, bestow curse, revivify,speak with dead, vampiric touch

4th level (3 slots): banishment, fire shield, stoneskin counterspell

5th level (3 slots): blight

6th level (1 slot): circle of death, create undead, eyebite,harm, magic jar 

7th level (1 slot): symbolfinger of deathresurrection

8th level (1 slot): clone

9th level (1 slot): astral projectiontrue resurrection

 

Actions

Shortsword of Life Stealing. 3 (1d6)piercing damage. When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points.

Shortsword of Wounding. 3 (1d6)piercing damage. Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes 1d4 necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success.

Withering Touch. Melee Spell Attack: +7 to hit, reach 5 ft., one creature. Hit: 5 (2d4) necrotic damage.

Description

Archnecromancers are powerful spellcasters dedicated to the study of death. They usually work in small workshops, researching and practicing the mysterious art of death in peace and quiet. Benevolent ones use their knowledge of death to heal and bring back the dead, while evil ones use it to summon undead armies and inflict death upon people. 

 

Previous Versions

Name Date Modified Views Adds Version Actions
6/12/2020 1:56:06 PM
17
0
--
Coming Soon
6/12/2020 1:58:09 PM
5
0
--
Coming Soon
6/12/2020 2:02:16 PM
5
0
--
Coming Soon

Monster Tags: NPC

Habitat: Urban

awesomeusername

Comments

Posts Quoted:
Reply
Clear All Quotes