Undead Fortitute. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Funeral Dance. The four Coffin Dancers are tasked to carry their dead wizard to a fitting grave. Interrupting their task will result in them turning hostile. Finishing their task will resulting in them falling apart and finally dying.
Aura Of Celebration. When a creature starts their round within 10ft., they have to succeed on a DC13 Charisma Saving Throw or start to dance. They are also going to take part in the task to carry and protect the deceased. They can repeat this Saving Throw everytime they take damage.
Once they succeed on the Saving Throw, they're immune to Aura Of Celebration for 24 hours.
Multiattack. The Coffin Dancers make up to one Slam per Dancer.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 4) bludgeoning damage.
Description
In this coffin, there lies a mighty wizard. Mighty enough for mind slaves yet too weak to avoid death.
Maybe this wizard had a crude form of humor or he died while their slaves are performing a celebration dance. Either way, his slaves are now tasked to celebrate his death and carrying him to a predestined place, where he gets buried for good.
Previous Versions
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