Armor Class
12
Hit Points
13
(3d6 + 3)
Speed
40 ft., burrow 10 ft.
STR
9
(-1)
DEX
15
(+2)
CON
12
(+1)
INT
2
(-4)
WIS
11
(+0)
CHA
4
(-3)
Skills
Athletics +1, Perception +2
Senses
Blindsight 60, Passive Perception 12
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Reactions
Ferocious Bite. When the shrew hits a target with its bite attack, it will attack that same target the with a second bite attack. This second bite attack has advantage. If the second bite attack hits, the target must succeed on a DC 12 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.







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