Small Beast, Unaligned
Armor Class 12
Hit Points 13 (3d6 + 3)
Speed 40 ft., burrow 10 ft.
STR
9 (-1)
DEX
15 (+2)
CON
12 (+1)
INT
2 (-4)
WIS
11 (+0)
CHA
4 (-3)
Skills Athletics +1, Perception +2
Senses Blindsight 60, Passive Perception 12
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Echolocation. The shrew can't use its blindsight while deafened. While deafened, it has disadvantage on attack rolls, and attack rolls against it have advantage.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Reactions

Ferocious Bite. When the shrew hits a target with its bite attack, it will attack that same target the with a second bite attack. This second bite attack has advantage. If the second bite attack hits, the target must succeed on a DC 12 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Monster Tags: Misc Creature

Habitat: ForestHill

Keichiku

Comments

Posts Quoted:
Reply
Clear All Quotes