Armor Class
16
(natural)
Hit Points
52
(7d8 + 24)
Speed
15 ft.
STR
19
(+4)
DEX
11
(+0)
CON
18
(+4)
INT
3
(-4)
WIS
10
(+0)
CHA
1
(-5)
Skills
Perception +16, Stealth +8
Damage Vulnerabilities
Acid
Damage Resistances
Radiant; Nonmagical Bludgeoning, Piercing, and Slashing (from Stoneskin)
Damage Immunities
Fire, Necrotic, Poison, Psychic, Thunder
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Darkvision 60 ft., Tremorsense 60ft, Passive Perception 10
Languages
understands one language of its creator but can’t speak
Challenge
7 (2,900 XP)
Proficiency Bonus
+3
Traits
False Appearance. While the armos remains motionless , it is indistinguishable from any normal statue.
Magic Resistance. The armos has advantage on saving throws against spells and other magical effects.
Actions
Slam. Natural Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage, and if the target is Large or smaller, it is knocked back 5ft.
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