Feed on Death. When a creature within 30 feet of the Crow drops to 0 hit points, the kraul or another creature of its choice within 30 feet of it gains 5 (1d10) temporary hit points, provided the kraul isn’t incapacitated.
Innate Spellcasting. The Crow’s innate spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The Crow can innately cast the following spells, requiring no material components:
At will: chill touch, poison spray
3/day each: ray of enfeeblement, ray of sickness
1/day each: animate dead, blight, vampiric touch
Pack Tactics. The Crow has advantage on an attack roll against a creature if at least one of the Crow’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Multiattack. The Crow makes one attack with its scythe and casts one of its spells with a casting time of 1 action.
Scythe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage and the creature must make a constitution save DC 10 + the damage done. On a failure, they start bleeding profusely from their wound. At the start of each of their turns they take an additional 6 damage. This effect lasts until the creature is healed or a medicine check DC 10 is performed on the creature. The damage can stack.
Channel Divinity: Path of the Grave. As an action, the Crow choose one creature they can see within 30 feet of them, cursing it until the end of their next turn. The next time the Crow or an ally of theirs hits the cursed creature with an attack, the creature has vulnerability to all of that attack’s damage, and then the curse ends.
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