Armor Class
15
Leather Armor
Hit Points
37
(8d8 + 1)
Speed
35 ft.
STR
15
(+2)
DEX
19
(+4)
CON
13
(+1)
INT
16
(+3)
WIS
14
(+2)
CHA
14
(+2)
Skills
Acrobatics +0, Performance +0
Senses
Passive Perception 10
Languages
Common, Goblin
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Actions
Scimitars. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 11 (2d6 + 4) slashing damage.
Triple Stab. Three Melee Weapon Attacks: +6 to hit, reach 5 ft., 1 target. Each Hit: 6 (1d4 + 4) piercing damage. If a knife hits, the next 2 attacks have a +2 to hit and +2 damage. Recharge (6)
Flying Knives. Three Ranged Weapon Attacks: +6 to hit, range 30/90 ft., 1 target. Each Hit: 6 (1d4 + 4) piercing damage. Recharge (5-6)
Reactions
Dodge. When attacked, the goblin can gain a +3 to Ac for this attack. Recharge (6)
Description
A tall goblin with many knives swirling around it.
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