Huge Monstrosity, Unaligned
Armor Class 20 (natural armor)
Hit Points 238 (20d12 + 93)
Speed 50 ft., Burrow 30 ft., Swim 10 ft.
STR
30 (+10)
DEX
14 (+2)
CON
24 (+7)
INT
2 (-4)
WIS
9 (-1)
CHA
2 (-4)
Saving Throws CON +12, WIS +4
Senses Blindsight 30 ft., Tremorsense 60 ft., Passive Perception 10
Languages --
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Tunneler. The worm can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake.

Actions

Multiattack. The worm makes two attacks: one with its bite and one with its stinger.

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (2d8 + 8) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 19 Dexterity saving throw or be swallowed by the worm. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the worm, and it takes 21 (6d6) acid damage at the start of each of the worm's turns.

 

Tail Stinger. Melee Weapon Attack: +20 to hit, reach 35 ft., one creature. Hit: 18 (5d6 + 9) piercing damage, and the target must make a DC 19 Constitution saving throw, taking 42 (22d6) poison damage on a failed save, or half as much damage on a successful one.

Lair and Lair Actions

lair is a tunnel full of dead bodies

lair actions: the cave in rocks fall off and each one does 3d6 bludgeoning damage

lair actions: any creatures that are unaligned nearby come and aid the worm 3 at a time can enter the cave.

Habitat: MountainUnderdark

Paradox187715

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