Multiattack. The goblin makes two attacks with its Club. The second attack has disadvantage.
Club. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 4) bludgeoning damage.
Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 4) piercing damage.
Belly Flop (Recharge 5–6). Big Boss can jump into the air after which he belly flops an 10-foot cubed area in front of him. Any creature in this location can make a DC 14 Dexterity saving throw, taking 6 (3d4) bludgeoning damage and being grappled by big boss his belly on a failed save. or half as much damage on a successful save. On success the creature is pushed away and not prone or grappled. Big Boss will be prone as well. He can stand up releasing all creatures grappled by his belly. As an action creatures grappled by his belly can take an action to free them selfs.
Redirect Attack. When a creature the goblin can see targets it with an attack, the goblin chooses another goblin within 5 feet of it. The two goblins swap places, and the chosen goblin becomes the target instead. If the target goblin big boss wants to switch with is hostile to big boss the target can roll a DC 15 Dexterity saving throw to resist.
Description
Big Boss is the lazy large goblin out of Goblin Heist that forces other goblins to go and steal cozy things out of the town of Little Humbleton. He is surrounded by a mountain of pillows, blankets, ruined stuffed toys and rappers of chocolade. Big Boss is kind of slow and not very smart. His huge size easily intimidates other goblins.
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