Armor Class
12
Hit Points
1
(5d8 - 1)
Speed
5 ft., Fly 30 ft., Climb 4 ft.
STR
8
(-1)
DEX
18
(+4)
CON
8
(-1)
INT
12
(+1)
WIS
5
(-3)
CHA
2
(-4)
Saving Throws
DEX +6, CON +1
Skills
Acrobatics +0, Athletics +0
Damage Vulnerabilities
Acid, Bludgeoning
Damage Immunities
Fire, Necrotic, Psychic
Senses
Blindsight 60 ft., Darkvision, Passive Perception 11
Languages
Common telepath. only to the blood hunter they have befriended. --
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Echolocation. The bat can't use its blindsight while deafened.
Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 1 piercing damage.
wing slash. Melee Weapon Attack: +3 to hit, reach 7 ft., one creature. Hit: 4 bludgeoning damage.
Description
the blood bat is red in colour so it is easy to spot. the have grown to have bone protrusions on their wings for defensive and offensive reasons.
If a blood hunter feeds a bat that they encounter the bat becomes friendly towards this hunter and, if fed repeatedly, accepts the hunter and becomes their companion.
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