Large Humanoid, Lawful Neutral
Armor Class 20 Natural Form
Hit Points 430 (40d20 + 30)
Speed 60 ft., Fly 60 ft.
STR
10 (+0)
DEX
16 (+3)
CON
20 (+5)
INT
20 (+5)
WIS
20 (+5)
CHA
20 (+5)
Saving Throws DEX +11, CHA +13
Skills Perception +25
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened, Poisoned, Stunned
Senses Truesight 120 ft., Passive Perception 22
Languages All All Languages
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Legendary Resistance (5/Day). If Primus fails a saving throw, he can choose to succeed instead.

Discorporation. When it dies, it’s body is destroyed but essence travels back to mechanus and is given a physical form in 10 days.

Spellcasting. The Archduke is a 20 level spellcaster. Its spellcasting ability is Charisma- 20 (spell save DC 21, +16 to hit with spell attacks). The Archduke has following Wizard spells prepared.

Cantrips (at will): Misty Step

4th Level (15 slots): Confusion, Suggestion, Identify, Hold Person, Blur, Shatter, Counterspell, Dispel Magic, Fireball, Lightning Bolt,  Phantasmal Killer, Dimension Door, Greater Invisibility.

5th Level (5 slots): Cloudkill, Cone of Cold, Dominate Person, Telekinesis, Mislead.

6th Level (4 slots): Chain Lightning, Disintegrate.

7th Level (3 slots): Finger of Death, Teleport, Prismatic Spray.

8th Level (2 slots): Maze, Clone.

9th Level (1 slot): Astral Projection, Time Stop.

Actions

Summoned From Mechanus. Primus summons 6 Pentadrones.

Legendary Actions

Primus can take 1 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. He regains spent legendary actions at the start of its turn.

Cast. Misty Step

Description

7 feet tall, Slender, Lithe Humanoid Android-Construct. Wears a 12 pointed gold crown. Bears a white expressionless porcelain mask on the face. Wears long flowing golden robes (Golden Robes of Physical Invulnerability) that cover most of his frame. Wears white gloves over his long slender hands; with each finger adorning a gold ring with a different colored stone.

Lair and Lair Actions

Large Clock Work Mechanised Palace of Gears with 12 Floors

Lair Actions

On initiative count 15 (losing initiative ties), the Archduke takes a lair action to cause one of the following effects; the Archduke can use the same effect two rounds in a row:

  • A Clock Work Gear underneath a PC opens causing PC to plummet to bottom floor if he fails DC 18 Dexterity Saving Throw. If PC plummets , takes 27 (9D6) impact force damage from the fall.

Previous Versions

Name Date Modified Views Adds Version Actions
6/12/2020 6:07:58 PM
38
2
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Coming Soon
6/15/2020 8:11:23 PM
31
0
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Coming Soon

Habitat: Urban

RitvikSingh

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