Immutable Form. The beamos is immune to any spell or effect that would alter its form.
Magic Resistance. The beamos has advantage on saving throws against spells and other magical effects.
Siege Monster. The beamos deals double damage to objects and structures.
Unstable Construct. When the beamos takes lethal damage, it selfdestructs.
Laser Beam. Ranged Reaction: The Beamos fires a beam of energy in a line that is 2 feet wide, following the first creature to enter its range. Each creature hit by the beam must make a DC 13 Dexterity saving throw, taking 11 (2d12) force damage on a failed save, or half as much damage on a successful one.
Selfdestruct. Each creature in a 10-foot radius, centered on the living beamos, must succeed on a Dexterity saving throw. All targets take 5d6 fire damage on a failed save, or half on a success.
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