Medium Construct, Neutral
Armor Class 18 (natural armor)
Hit Points 51 (4d12 + 8)
Speed
STR
30 (+10)
DEX
16 (+3)
CON
30 (+10)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +13, DEX +6, CON +13, INT +3, WIS +3, CHA +3
Skills Stealth +8
Damage Vulnerabilities Cold, Fire, Lightning
Damage Immunities Necrotic, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Truesight 20 ft., Passive Perception 23
Languages understands Common but can't speak
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Immutable Form. The beamos is immune to any spell or effect that would alter its form.

Magic Resistance. The beamos has advantage on saving throws against spells and other magical effects.

Siege Monster. The beamos deals double damage to objects and structures.

Unstable Construct. When the beamos takes lethal damage, it selfdestructs.

Actions

Laser Beam. Ranged Reaction: The Beamos fires a beam of energy in a line that is 2 feet wide, following the first creature to enter its range. Each creature hit by the beam must make a DC 13 Dexterity saving throw, taking 11 (2d12) force damage on a failed save, or half as much damage on a successful one.

Selfdestruct.  Each creature in a 10-foot radius, centered on the living beamos, must succeed on a Dexterity saving throw. All targets take 5d6 fire damage on a failed save, or half on a success.

TerminianHero

Comments

Posts Quoted:
Reply
Clear All Quotes