Tiny Construct, Neutral
Armor Class 13 Natural Armor
Hit Points 18 (6d4)
Speed 20 ft., Fly 40 ft.
STR
4 (-3)
DEX
15 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
7 (-2)
Saving Throws DEX +4
Skills Perception +5, Stealth +5
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision, Passive Perception 14
Languages Common, Dwarvish, Elvish, Halfling, Undercommon --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Evasion. If the homunculus is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. it can't use this trait if it's incapacitated

Might of the Master. The following numbers increase by 1 when your proficiency bonus increases by 1: the homunculus’s skill and saving throw bonuses and the bonuses to hit and damage of its attack.

Actions

Force Strike. Ranged Weapon Attack: +5 to hit, range 30 ft., one target you can see. Hit: 1d4 + 3 force damage.

Reactions

Channel Magic. The homunculus delivers a spell you cast that has a range of touch. The homunculus must be within 120 feet of you.

Description

This homunculus appears as a small mechanical raven.

The homunculus regains 2d6 hit points if the Mending spell is cast on it. If it dies, it vanishes leaving its heart in its space.

Monster Tags: construct

TacticalSledgehammer

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