Magic Resistance. Carmen has advantage on saving throws against spells and other magical effects.
Spellcasting. Carmen is an 18th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 19, +11 to hit with spell attacks). Carmen can cast Disguise Self and Invisibility at will and has the following wizard spells prepared:
Cantrips (at will): Control Flames, Fire Bolt, Green-Flame Blade, Mending, Toll the Dead
1st level (4 slots): Comprehend Languages*, Detect Magic*, Identify*, Illusory Script*, Ray of Sickness, Shield, Tenser's Floating Disk*, Unseen Servant*
2nd level (3 slots): Blindness/Deafness, Continual Flame, Gentle Repose*, Scorching Ray
3rd level (3 slots): Animate Dead, Dispel Magic, Sending, [Tooltip Not Found]
4th level (3 slots): Dimension Door, Leomund's Secret Chest, Summon Greater Demon
5th level (3 slots): Danse Macabre, Dominate Person, Enervation, Teleportation Circle
6th level (1 slot): Create Undead, Drawmij's Instant Summons*
7th level (1 slot): Mordenkainen's Magnificent Mansion, Plane Shift, Teleport
8th level (1 slot): Abi-Dalzim's Horrid Wilting, Feeblemind, Maze
9th level (1 slot): Time Stop, Wish
*Carmen can cast these spells as a ritual.
Corpse Slayer, Dagger. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage, the attack deals 1d8 extra damage against undead.
Staff of Withering. Melee Attack: +6 to hit, reach 5 ft., one target. Hit: 4(1d6) bludgeoning damage, can expend 1 charge to deal an extra 2d10 necrotic damage to the target. See item description for other effects.
Command Undead. As an action, Carmen can choose one undead that she can see within 60 ft. to make a CHA saving throw (DC 19). If it succeeds, Carmen can’t use this feature on it again. If it fails, it becomes friendly to Carmen and obeys her commands until she uses this feature again. If the target has an INT of 8 or higher, it has advantage on the saving throw. If it fails the saving throw and has an INT of 12 or higher, it can repeat the saving throw at the end of every hour until it succeeds and breaks free.
Description
Carmen Amrakas is a powerful, Tiefling wizard who serves Graz'zt, the Dark Prince. She believes it is her personal mission to gather as many souls for her master as possible, working to negotiate deals with mortals foolhardy enough to bargain with the mage. The mission she has undertaken draws him to areas where imminent, large-scale death is anticipated. She was seen many years ago just before the fall of Neverwinter, wandering the streets and granting "favors" to those who asked.
Carmen also deals in rare antiquities, magical items, and knowledge, collecting objects and concepts as she journeys across Faerûn. Some pieces she is willing to sell, to the correct individuals whom she believes will best shape the world in a way that suits Graz'zt's desires.
Previous Versions
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