Medium Humanoid, Neutral
Armor Class 18 Natural
Hit Points 45 (5d10)
Speed
STR
12 (+1)
DEX
18 (+4)
CON
10 (+0)
INT
16 (+3)
WIS
16 (+3)
CHA
12 (+1)
Saving Throws DEX +7, INT +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons
Condition Immunities Charmed, Frightened
Senses Passive Perception 13
Languages none
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Time Battery. If the Time Thief uses a Time Fragment while within 120 feet of a Collector, the Collector absorbs the spent energy, gaining a Time Charge. This does not cancel the use of the Time Fragment. For every Time Charge it possesses, the Collector gains a + 1 bonus to attack and AC and increases all movement speeds by 10 feet.

Time and Place. If the Time Thief is not within 120 feet of a Collector at the start of it's turn, a Collector can use it's move action to magically teleport to a random free space within 60 feet of the Time Thief.

Actions

Multiattack. The Collector makes 2 Time Sunder attacks.

Time Sunder. Melee Weapon Attack: +7 to hit, 5ft, one target. Hit: 17 (4d6+2) necrotic damage. If this attack hits a Time Thief, it stops their connection to time. Until 3 days have passed the Time Thief can no longer use Time Fragments or any other Time Thief abilities. All collectors vanish after the Time Thief is hit with this attack. No XP is awarded in this scenario. Rogue abilities are not affected by this attack.

Description

Every form of time taking, like a clock or hourglass, stops working while a Collector is near. After it vanishes, the devices speed up to make up for the lost time.

While near a Collector, you feel as if time runs slower. However, this is merely is only a feeling and has no real effect.

A Collector does not speak any language, but anyone near it automatically understands its intent and that it is going for a Time Thief.

A collector is a strange being of unknown origin. It takes the form of a vaguely transparent humanoid creature, but its features are distorted and blurred while you are looking at it, making it impossible to discern one Collector from another. It attacks through touch, with its elongated, but human-shaped, arms and hands.

Appearing often when a fault in time is created, a Collector targets only the Time Thief and ignores all other enemies. If it cannot target the Time Thief, or someone is in it's way, the Collector will target other creatures. A Collector will follow it's target wherever it goes. It is tireless and does not need to sleep or eat. It feeds on time itself.

If more than 1 Collector is present they hunt their prey masterfully and employ every tactic to just get the hit on the Time Thief.

DonjonMasterGaming

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