Armor Class
17
(natural armor)
Hit Points
137
(14d8 + 14)
Speed
40 ft.
STR
19
(+4)
DEX
20
(+5)
CON
13
(+1)
INT
14
(+2)
WIS
14
(+2)
CHA
20
(+5)
Saving Throws
STR +8, DEX +9, CON +5, INT +6, WIS +6, CHA +9
Skills
Acrobatics +10, Athletics +9, Perception +4, Persuasion +10, Stealth +10
Senses
Tremorsense 10 ft., Passive Perception 12
Languages
Common, Dwarvish, Elvish, Orc
Challenge
10 (5,900 XP)
Proficiency Bonus
+4
Traits
Unarmored Defense. While Adli is wearing no armor and wielding no shield, her AC includes her Wisdom modifier.
Unarmored Movement. While Adli is wearing no armor and wielding no shield, her walking speed increases by 10 feet (included in her speed).
Actions
Multiattack. Adli makes two melee attacks.
Unarmed Strike. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage.
Dart. Ranged Weapon Attack: +10 to hit, range 20/60, one target. Hit: 7 (1d4 + 5) piercing damage.
Stillness of Mind. Adli can use an action to end one effect on herself that is causing her to be charmed or frightened.
Wholeness of Body. Once per long rest as an action, Adli can regain 42 HP.
Flurry of Blows. After she takes the Attack action on her turn, Adli can spend 1 ki point to make two unarmed strikes as a bonus action.
Patient Defense. Adli can spend 1 ki point to take the Dodge action as a bonus action on her turn. Until the start of her next turn, any attack roll made against her has disadvantage if she can see the attacker, and she makes Dexterity saving throws with advantage. She loses this benefit if she is incapacitated or if her speed drops to 0.
Step of the Wind. Adli can spend 1 ki point to take the Disengage or Dash action as a bonus action on her turn, and her jump distance is doubled for the turn.
Unarmed Strike. When she uses the Attack action with an unarmed strike or a monk weapon on her turn, Adli can make one unarmed strike as a bonus action.
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