Dark Devotion: The Cultist Necromancer has advantage on saving throws against being charmed or frightened.
Spellcasting. The Cultist Necromancer is a 1st-level spellcaster. Its spellcasting ability is Intelligence (spell save DC , +2 to hit with spell attacks). The Cultist Necromancer has following spells prepared:
Cantrips (at will): Magic Missile, Spare the Dying
1st level (2 slots): Inflict Wounds, Bane
Support. the Cultist Necromancer can use one action to give itself and 3 allies +4 temporary hit points. It cannot use this ability if it is incapacitated or otherwise unable to move.
Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 3 (1d4) piercing damage.
Dagger (thrown). Ranged Weapon Attack: +3 to hit, range 20/60 ft., 1 target. Hit: 3 (1d4) piercing damage.
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