Barbarian-Rogue. War chickens are 4th level Barbarian and a 2nd level Rogue.
Fly. Can fly up to 30ft for one turn.
Reckless Attack. Advantage on attack rolls that use Strength, gives enemy advantage on attack rolls against them.
Danger Sense. Advantage on Dexterity against effects they can see.
Frenzy. While raging can make an attack with a bonus action.
Sneak Attack. Once per turn deal 1d6 extra damage to a creature they hit
Cunning Action. Use a bonus action to Dash, Disengage, or Hide.
(2 uses) Rage. Advantage on Strength checks and saving throws, +2 damage to attacks, resistance to bludgeoning, piercing, and slashing damage.
Multiattack. Use Peck twice and Claw four times.
Peck. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) piercing damage.
Claw. Melee Weapon Attack: +3 to hit, range 5 ft., one target. Hit: 21 (3d12 + 3) slashing damage.
Description
War chickens look like chickens except for the war paint and horned helmet they wear. They are also highly intelligent and can write in common if given the means to. They live in the hills of Barksnavar but are often found in fields and forests under the pretext of a raid. War chickens move in groups of 5-100 but usually have a "tribe" of over 1000 members. If they run across a man-made structure they will attempt to overrun it. If they fail to overrun the structure they will usually leave and return with as many reinforcements as they deem necessary. They will also try to communicate with normal chickens and try to get them to join their "tribe". The only way to get the war chickens to leave an area alone is to either give them chickens to convert or to join their tribe and help them fight and get resources.
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