Medium Monstrosity, Chaotic Good
Armor Class 18 Natural Armor
Hit Points 84 (12d12 + 6)
Speed 30 ft., Burrow 60 ft., Fly 60 ft.
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
6 (-2)
WIS
10 (+0)
CHA
3 (-4)
Saving Throws STR +7, DEX +5
Damage Immunities Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Blindsight 30 ft., Darkvision 60 ft., Tremorsense, Passive Perception 14
Languages 'Understands the languages of its creator but cannot speak'
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Tunneler. The Clockwork Catawither can Burrow through solid rock at half its Burrow speed and leaves a 10-foot-diameter tunnel in its wake

Elemental Nature. The Clockwork Catawither doesn't require air, food, drink, or sleep

Immutable Form. The Clockwork Catawither is immune to any spell or effect that would alter its form

Magic Resistance. The Clockwork Catawither has advantage on saving throws against spells and other magical effects

Magic Weapons. The Clockwork Catawither's attacks are magical

Spare Parts. The Clockwork Catawither's spare part, when destroyed, provides either a burrow ability or fly ability equal to the movement of the clockwork gaining the spare part

Actions

Multiattack. The Clockwork Catawither does 2 claw attacks

Claws. Melee Weapon Attack: +5 to hit, reach 10 ft., can hit up to 2 targets. Hit: 13 (2d10+2) slashing damage

BrandNewGaming

Comments

Posts Quoted:
Reply
Clear All Quotes