Darkvision. Brox can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. He can’t discern color in darkness, only shades of gray.
Relentless Endurance. When Brox is reduced to 0 hit points but not killed outright, Brox can drop to 1 hit point instead. He can’t use this feature again until he has finished a long rest.
Savage Attacks. When Brox scores a critical hit with a melee weapon attack, roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.
Multiattack. Brox makes two melee attacks: one with his scimitar and one with his dagger. Or the captain makes two ranged attacks with its daggers.
Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 4) slashing damage.
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 4) piercing damage.
Description
Brox abandoned the tribe he was born into, having beaten many of them (Orcs and Half-Orcs alike) to the point of submission at least once. He now wanders from city to city, taking on challengers in underground fights to test his might. He has been defeated, but that only serves to provoke his relentless search to strengthen himself and return to challenge them again.
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